![]() Firstly, here’s the hierarchy for the conversation container to give you a quick overview of what it contains. Now let’s talk about how it works inside Wwise, the audio middleware solution we used. Last time we went over the thinking behind using Simglish in the game, as well as some of editing and processing that went into it. Jaime here with the second part on Murderous Pursuits’ conversation and dialogue systems.
0 Comments
Leave a Reply. |